Update 11 — Josuke Higashikata Release

Update 11 Overview

Update 11 is the Josuke Higashikata [Part 4] release — the first patch in SHONEN UNLEASHED's new single-character update cadence. Developers confirmed that going forward, major updates will spotlight one fighter at a time rather than bundling multiple roster additions. Josuke costs 2000 cash like other non-starters and brings Crazy Diamond stand pressure, wall-placement utility, and awakening restoration tools to ranked and casual queues.

The patch also delivered the largest combat-readability overhaul since launch. Three new visual states — Ultra armor, active iframes, and M1 immunity stun — help players identify why an opponent did not stagger when expected. Stun code was rescripted to cut lag during team fights, a quality-of-life fix that indirectly speeds up high-population lobbies.

New Character — Josuke Higashikata [Part 4]

Josuke is SHONEN UNLEASHED's second JoJo representative after starter Jonathan Joestar. His kit centers on Crazy Diamond: fast stand punches, combo extensions, wall creation for spacing traps, and awakening healing that rewards sustained neutral wins. Community lab reports place him in the A-tier flex range for Solo — strong trade patterns but a learning curve around wall placement and block-punish routes.

Unlock Josuke for 2000 cash in the character shop. He is not part of the starter pool or Saitama achievement track. Level him through ranked (1.4× XP) to reach character path tier 10 for his variation unlock. See our dedicated Josuke guide for skill breakdowns and matchup notes.

  • Cost: 2000 cash (non-starter)
  • Stand: Crazy Diamond — melee pressure and wall utility
  • Awakening: restoration and burst damage tools
  • Path unlock: level 10 variation available
  • Series: JoJo's Bizarre Adventure Part 4

Combat System Changes

Ultra armor is a new defensive state where no attack can stun you for its entire duration — including grabs. Identify it by a blinking vermillion-colored highlight on the character. Previously similar states existed on specific moves; Update 11 standardized the visual so players can react instead of guessing.

Active iframe skills now show a white highlight while invulnerability frames are live. M1 immunity stun displays light orange — functionally normal stun except basic attacks (M1s) no longer add stun to the opponent during that window. This state existed before Update 11 but lacked a clear indicator; the patch makes it readable in real time.

Stun was rescripted across the board to reduce server-side lag when multiple fighters apply hit-stun simultaneously. Expect slightly snappier hit reactions in Trios ranked without changing underlying frame data on most moves.

General Changes & Cosmetics

Vegeta (Saiyan Saga) received a model update plus refreshed skins and new recolor options. Three brand-new Vegeta skins shipped, including a legendary Daima-themed variant sought by collectors. Check Piccolo's skin shop and character-specific cosmetic pools for drop details.

Character-related achievements — including quests such as Moonless Sky and Warrior of Liberation — moved from scattered menus into the Character tab. This consolidates progression tracking per fighter and makes path/achievement grinding easier to monitor during ranked sessions.

  • 3 new Vegeta skins (includes legendary Daima)
  • Vegeta (Saiyan Saga) model and skin refresh
  • New recolor skins for Saiyan Saga Vegeta
  • Character achievements relocated to Character tab
  • Stun rescript for reduced lag

Balance Changes by Character

Update 11 touched several meta-relevant fighters. Jonathan received meaningful buffs for ranked trading. Luffy [PTS] and Naruto [PTS] saw extensive combo and wall-interaction improvements. Zoro adjustments mixed nerfs and buffs depending on variation. Gohan gained stronger Super Dragon Flight reach.

CharacterChangeImpact
JonathanZoom Punch gains super armorSafer neutral pokes
JonathanOverdrive Rendan prolongs wallsplat; final hit wall bouncesStronger corner carry
GohanSuper Dragon Flight lunges further; improved hitcheckBetter approach tool
ZoroOnigiri endlag increasedSlightly weaker punish windows
ZoroGyuki safe on blockBetter defensive option
Zoro [Enies Lobby]Rashomon endlag increasedHigher whiff risk
Luffy [PTS]Pistol/Bullet/Bazooka/Windmill/Jet skills buffedMajor combo improvements
Naruto [PTS]Rasengan wall grab; clone speed and armor buffsStronger pressure and trades

What Comes After Update 11

Developers signaled single-character updates moving forward. Watch the Trello "In Progress" column for the next fighter reveal. This wiki will add a new update page and character guide when Update 12 ships. Until then, lab Josuke matchups, relearn Jonathan and Luffy PTS routes, and study Ultra armor punishes using our combat mechanics guide.

Frequently Asked Questions

When did Update 11 release?

Update 11 released in mid-2026 with the Josuke Higashikata launch. The Roblox game title temporarily displayed "[Josuke Part 4] SHONEN UNLEASHED" during the rollout.

How much does Josuke cost in Update 11?

Josuke costs 2000 cash as a non-starter character. He is not available through tokens or the starter free-pick system.

What is Ultra armor in Update 11?

Ultra armor prevents all stun — including grab stun — for its full duration. Look for a blinking vermillion highlight on the armored character.

Did Update 11 buff Jonathan?

Yes. Zoom Punch gained super armor, and Overdrive Rendan received wallsplat and wall-bounce improvements — meaningful buffs for Jonathan ranked players.

Were any characters nerfed in Update 11?

Zoro's Onigiri and Zoro [Enies Lobby] Rashomon received increased endlag. Luffy PTS Bullet cooldown increased to 16 seconds as part of its rework.