How to Unlock Saitama

The Saitama Unlock Quest Explained

Saitama is SHONEN UNLEASHED's quest-exclusive character — no cash or token price exists in the shop. Instead, the game requires you to prove proficiency across the entire starter roster by winning five ranked matches on each of the seven starters: Izuku, Tanjiro, Jonathan, Ichigo, Luffy, Naruto, and Goku.

That totals thirty-five ranked wins minimum, though losses still progress your other goals like kill tokens and season rank. The quest tracks per-starter win counts independently — five Naruto wins do not count toward your Goku requirement.

Saitama's kit rewards the grind with a unique moveset that dominates lower ranks when mastered. Treat the quest as structured ranked practice rather than a chore blocking your main character.

Prerequisites Before Starting

Own or plan to own all seven starters. Your free pick covers one; buy the remaining six for 1000 cash each before attempting the full quest rotation. You cannot win ranked on characters you do not own.

Reach comfort with ranked queue basics — understand when to block, how awakening works, and how to convert one combo into a kill. Jumping into the Saitama quest at bronze skill level turns thirty-five wins into hundreds of matches.

Check the quest tracker in the character menu or achievements section to monitor per-starter progress. Knowing exactly which starters need wins prevents accidental re-grinding on completed characters.

Efficient Starter Rotation Strategy

Rotate starters in batches of five consecutive ranked wins rather than switching every match. Muscle memory builds faster when you play five Naruto games back-to-back instead of one Naruto win followed by four unrelated characters.

Start with starters you already main or enjoy — early quest wins build confidence. Save your weakest matchups for last when ranked anxiety is lowest and you have more overall experience.

Queue ranked solos for the quest unless you have reliable duos or trios partners willing to help carry specific starters. Solo wins count cleanly without depending on teammate performance.

  • 5 ranked wins required per starter
  • 7 starters = 35 minimum ranked wins
  • Track progress in-game quest menu
  • Batch wins per character for faster learning

How Long Does Saitama Take?

At a fifty percent ranked win rate, expect roughly seventy matches to complete thirty-five wins — about ten to fifteen hours of focused play spread across a week or two. Higher win rates on comfortable starters compress this timeline; struggling on unfamiliar starters extends it.

Stack Saitama grinding with token farming and character path XP. Every ranked win earns five tokens and 1.4× path XP on the character you play — the quest accidentally funds Guts or Yuji while you work toward Saitama.

Use our unlock calculator to model your personal timeline based on daily play hours and estimated win rate.

After Unlocking Saitama

Saitama joins your roster permanently once the quest completes. Begin his character path on public ranked servers for the 1.4× XP multiplier — private servers do not grant path XP at full rate.

Study Saitama's kit on the official Trello board and watch community combo guides before taking him into high-rank lobbies. Quest unlock prestige does not substitute for matchup knowledge at gold and above.

Obtaining Saitama on Shonen Unleashed | Shonen Unleashed

Frequently Asked Questions

How many ranked wins for Saitama?

Five ranked wins on each of the seven starters — thirty-five total wins minimum.

Do casual wins count for Saitama?

No. Only ranked wins on each starter count toward the Saitama unlock quest.

Do I need all starters unlocked first?

Yes. You must own and win ranked matches on all seven starters.

Can I buy Saitama with cash or tokens?

No. Saitama is quest-exclusive with no shop price.

Which starter should I grind first for the quest?

Start with your free pick and strongest matchups. Save unfamiliar starters for when your ranked fundamentals improve.

Does the quest reset if I lose ranked?

Losses do not remove wins already recorded. Only wins increment the per-starter counter.